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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.15 16:05:00 -
[1]
Edited by: Seishi Maru on 15/11/2009 16:12:22
Originally by: Random Womble
Originally by: Faol'gus They are boosting projectiles. The increase in performance for capital projectile guns requires a comparable nerf in ship bonuses to compensate.
even if EMP damage gets boosted by 10% before nag got boosted last patch it effectively got a 50% DPS bonus with dread 5 (7.5% rof/level) and lasers/hybrids still did more damage when fitted now its effectively got a 25% DPS bonus +10% ammo increase which means 37.5% overall DPS bonus on projectiles vs unbonused right now with current ammo so thats 12.5% less than before the last patch when it got boosted and that was IF you have a Lv5 dread pilot so now there will be an even bigger difference between how effective projectiles are on a nag vs hybrids/lasers. If they really were trying to nerf it because of the ammo changes then reducing the current 7.5% damage bonus to just 5% would have meant a 10% damage reduction for most pilots or 12.5% reduction for max skilled which is pretty much equivalent to the boost given to the ammo. Leaving the 7.5% ROF bonus in place and still making the nag better with projectiles than other weapons.
But obviously that may just be too logical for CCP to follow
A 10% damage boost on 70% of the base damage of the ship is a7% damage boost. Tha we got form EMP.. doe snto compensate the HUGE nerf at all fromt he bonuses.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.15 22:33:00 -
[2]
I think some of them care. And tries to do the correct hings on the last few months and patches.
But there is some game dev that outranks them that was on vacation or somethign like that.. and now that he is back he is destroying everything and makign the same stupidity that was happening not so long ago...
its the only logical explanation.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.16 11:50:00 -
[3]
Anyoen with some good common sense at CCP! Pay attention. Naglfar must be projectiles focused!!
You can even remove the stupid citatel launchers! Do not balance (or should I say unbalance) the ship based on a scenario that will NOT happen (fights at 30 km).
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.17 19:49:00 -
[4]
I shall rerise the quesiton CCP.
WHY the naglfar was MASSIVELY nerfed? TO a status WORSE than before its original boost?
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.18 17:02:00 -
[5]
Originally by: Arramis
Originally by: Seriously Bored
Originally by: HeliosGal its as it is we adapt or die
It is a horrible design mistake that took forever to fix in the first place. The Nag needs it's double turret bonuses back. Just tweak them to the appropriate level.
You are another clueless noob ..it seems. It got rid of dual bonuces for various motives, but it`s hard to read before posting.
you are the one noobshiling ignoring the massive discussion that we had with devs on the naglfar main thread months ago. When we proved and convinced them that split weapons do not escalate well, basically because you need 2 times the number of modules/rigs for damage and 2 times the number of modules/rigs to extend your rang of engagement.
Split weapon systems work PARTIALLY only at point blank range. POint blank range is NOT viable in capital ship warfare (the whole change for close range weapons is just a joke commign from people that really lack a feeling of how capital warfare is conducted in the age of 100 dreads per side)
Weapons that cannot reach 150 km.. are useless.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.19 10:06:00 -
[6]
Bringing this up. Because if CCP tough that the old naglfar rants and whines were a lot. ... they better get ready to what will come from the comunity every frickign day even after dominion is deployed until this is solved!
The because of falcon Meme will sound like a joke compared to what will happen.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.20 10:48:00 -
[7]
FOR GOD'S SAKE. What is wrogn with you NOHZ? Do not balance things upon your new STUPID short range weapons that are useless and will not see comba6t more than 5% of ships.!!!
Do not nerf the naglfar because you think people will use your useless torpedoes with pathetic 36 KM range! I have NEVER EVER fired at any capital ship under 40 km while piloting a dread!
GET REAL!
Also LOL Target painters? Target paint what? Dreads that are immune to them? POS modules that are immune to them? MOtherships and titans that are immune to them?
Or carriers that simply due to being always moving are also immune to them?
Again! GET REAL!
Split weapons do not escalate when either on damage and on range since you need a LOT more modules to do it!
Naglfar was unbalanced? Ok Keep the 7.5% dual bonus and REMOVE 1 missile launcher. EVEN BOTH. Because the real focused weapon system on the ship was the ONLY useful part!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.20 15:13:00 -
[8]
Originally by: 1600 RT http://www.eveonline.com/devblog.asp?a=blog&bid=717

based on that blog that i gave my last post here.
A dev that talks about using target painters, clearly not considerign that dreads, moms, titans, POS, pos structures... in fact ALL dreadnaught targets are IMUNE to them.. The rest of targets.. liek battleships... would need 8 not stack nerfed target painters to reach full damage... BUT target painters ARE stack nerfed!!! Someone that writes something like that clearly cannot be taken seriously. Same complete blindness that brings up ideas like cheap motherships that can dock in outposts.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.20 18:13:00 -
[9]
Edited by: Seishi Maru on 20/11/2009 18:16:48
Originally by: Lilith Velkor Edited by: Lilith Velkor on 20/11/2009 17:22:48
Originally by: Seriously Bored
ED: Any optimism I had was lost once the line "Capital Torps will need Target Painters for full effectiveness" was uttered.
I'm actually wondering if there is a stealth buff to target painters in the working.
Would make sense to have them work on sieged dreads, triaged carriers and otherwise ewar-immune supercaps, as it doesnt interfere with any systems on the target ship but just points a flashlight at them.
Would give my Rapier some use in fleets, apart from the obvious "hey lets pop this recon for teh lulz" target decoy.
IF ccp makes target painters NOT stack nerfed.. and make them work even on ewar immune ships, pos structures and POS themselves.. then and ONLY then Nohz sentence can be taken seriously.
damage charts can be done but must be done to realistic situations. How much damage the dread can do at 60 km and 180 km against for example another naglfar.
The torpedoes and other short range weapons are not even worth consideration. Immobile ships cannot get into battlefield without being sure to be able to reach ANY significant target after they deploy into siege.
Naglfar damage MUST be focused into its turrets to be anywhere near meaningfulness.
DO NOT, i repeat do NOT unbalance naglfar just because of a STUPID short range torpedo that is USELESS both because of its range and LOL explosion radius.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.22 11:08:00 -
[10]
Edited by: Seishi Maru on 22/11/2009 11:09:42 I therefor declare open the new meme of DOMINION!
BECAUSE OF NOZH!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.25 17:57:00 -
[11]
Originally by: Merfio Edited by: Merfio on 25/11/2009 17:47:39 Edited by: Merfio on 25/11/2009 17:46:57
Originally by: Nobani
Originally by: Merfio Regarding to the capital torpedoes, i dont get why people whine about it.
Youre complaining about sig radius of POS being to small to get hit by them. I got news for you:
POS ARENT SOV RELATED ANYMORE. YOU NOW SHOOT THINGS LIKE STATIONS AND HUBS. THEY HAVE NO FORCEFIELD. SHORT RANGE FIT.
Because no one's ever going to fight over moon minerals or engage opposing cap fleets in Dominion. The same way no cap fights happen at short range and target painting is an effective way of increasing the sig radius of structures, sieged dreads and supercaps.
Did you actually read my post? theyre boosting short range capital torpedos. So how does this fit to the "caps arent used on short range anyway"? omg youre really into making your day miserable. Supercapitals are already big enough. They dont need painting. And with reduced rof ( im repeating this until your head will accept it) your so called "nerf" isnt really one.
Have you ever been in a large cap fight? You realize when you jump 100 dreads into a cyno they will NEVER EVER result in more than 2/3 of them land anywhere near inside a radius of 40 km due to bumping? Capital torps are useless range.. and have useless damage against dreads.
Dreads do not even need balance to fire at POS. they need balance to fight among themselves!!!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.25 18:18:00 -
[12]
Originally by: Merfio stufff too piramidic to quote
nope.. You are simply unable to grasp what he is saying. His sentence might be a tad too complex for the average forum warrior but he presented a composite statement instead of a pair of independent statements. He is attacking CCP nohz line of tought, that started with a presumption based of thin air and ended in a solution based on an impossible game mechanic, not the condition of capital range itself. CCp simply failed even to understand why people fit long range guns! Its not because fights never happen close. Its because its too risky to get coutner dropped or simply bumped outside range of your guns and then stay 10 minutes.. waiting as a fat duck target unable to do anything!
Capital fights happen in short range.. but short range is far far LONGER range than 36 km. Long range is 200 km. anything around 50-70 km is still short range for dreadnaught fights.
Its a simple known fact for dreadnaught pilots that when a fleet jump anywhere a crapload of dreads will bump, and the average dread bump moves it way out of new torpedo ranges. And even if by miracle you end up inside range they do less than HALF damage to their main targets.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 14:48:00 -
[13]
Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 14:54:00 -
[14]
Originally by: Max Hardcase There would be no need then, if everyone only flies Amarr then by definition everyone would be one the same playing field.
The point of the nerfs are not balance! Otherwise ccp would never do things like this stupid changes to dreads, in special the naglfar.
The whole purpose of nerfs is to make people suffer and cry and feel hopeless.
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.11.27 17:50:00 -
[15]
Originally by: Elaron Edited by: Elaron on 27/11/2009 15:55:07
Originally by: Seishi Maru Wonder if ccp is paying attention how many naglfars are being suicided before insurance expires. Personally I know already 3 pilots :)
Well, I'm seriously thinking about liquidating the investment I made in my Naggy.
Edit: Oh yes, and it look like that RoF bonus applying to non-Citadel launchers is intended.
aa now makes sense why they delayed the rocket boost! THey feared naglfar woudl be too powerful against POS if using rockets!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.04 15:22:00 -
[16]
Originally by: Hun Jakuza Naglfar sold, problem solved , now let's play with amarr online.
but to sell if you need to find someoen idiotic enough to buy it!
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Seishi Maru
The Black Dawn Gang
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Posted - 2009.12.08 09:57:00 -
[17]
Originally by: Ernst Ra'Kun Edited by: Ernst Ra''Kun on 06/12/2009 03:32:12 I doubt we'll hear much from devs; a super 60 page threadnought (that gets censored a lot) on capitals can barely get more than 3 or 4 replies, which are somewhat unsatisfying to the players still... I am uncertain also as to how effective it can be, but since it was thru CSM the 3 month or so boost for the nag was obtained, there be a thread there in Assembly Hall that is looking for support to get csm to bring up the issue to ccp (again).
I don't know much abt XL projectiles, but if all other projectiles are any indication (loving the minmatar subcaps ), it does feel projectiles have been brought up a bit, though not too much. I wonder if this is really the thing that ccp nozh said wud make it into a 'monster'. has anyone tested to see if XL arties are in anyway super enough to be a .... monster maker?
(hoping some way can still make naglfar ..usable..)
all the MONSTER stuff came form the twisted Nohz idea that someone would use his new invention the Citadel short range torpedoes, envisioning a scenario where there could be targets inside that pathetic range and that those targets could be hugely target painted enough so the missiles would do more damage than cruise citatels.
Unfortunately that scenario does not exist and will not exist, because using a weapon with fixed 36 km range in dread operations is suicidal! Tneither TP work on ANY of the usual dread targets.
Put hiis inyour head CCP.. drop the launchers completely on the naglfar if needed. But focus this damm ship in projectiles as it should be!
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